The Last Mission Remake
Originally this game was released in 1987 by Spanish company Opera Soft for multiple 8-bit computers including MSX1, MSX2, ZX-Spectrum, Amstrad CPC and even x86 PC. As most games of that era, The Last Mission was a screen-to-screen labyrinth game with shooter elements
You control a flying robot with laser which have to guide the caterpillar platform through the levels of the undeground labyrinth up to the planet's surface. The robot can fly only a limited amount of time and have to land on the platform to restore the energy. The platform in turn cannot fly and shoot and can move on the floor only, so the robot should shoot out enemies and clear the passage ahead in order to move it further.
This remake is based on the x86 PC version with 4-color CGA graphics and beeper sound. All graphics was
colorized to 256-color palette by hand using MSX2 version as an example. Later Alexey Pavlov ported this
game to iOS devices and did some gameplay and graphical enhancements as well. He also added sound
effects and free music by Mark Braga.
Most probably, iOS version is nowhere to be found now, sorry for that.
Authors
Pedro Ruiz - the original author and Opera Soft founder
Dmitry Smagin - main coding
Alexey Pavlov - additional coding and gfx, porting to iOS devices
Mark Braga - music and sfx
Downloads
last-mission-win-0.8.zip
- Pre-compiled binary for win95 or later
last-mission-linux-0.8.tar.gz
- Pre-compiled binary for linux (Ubuntu 32-bit)
last-mission.opk
- Binary package for Opendingux devices (GCW-Zero, RG-350 etc)
last-mission-0.8-src.tar.gz
- Source code package
Github page
- The 'master' branch contains version 0.8 and 'unstable' has an unfinished level editor with lots of code
improvements, though totally identical gameplay-wise.
Other media
Making of 'The Last Mission' remake
article on www.gcw-zero.com
Mobygames page
Wetspot II
Originally Wetspot II was written by Angelo Mottola (Enhanced Creations) in 1997-98. Despite being programmed in QuickBasic 4.5 it used some low-level techniques like machine code injecting, EMS memory and accessing the audio hardware directly to achieve an unprecendent quality for a hobbyist game. The level editor was released as well, so lots of 3-rd party add-ons appeared later.
The game itself resembles Pengo or Kwiksnax but with a crab as the main character. You have to kill enemies by pushing blocks at them at a limited amount of time. First levels are more action oriented, but as you proceed they become more puzzle-like.
Currently you can play the original game using Dosbox if you are lucky enough to find the latest version and set everything up correctly. Luckily, the original site was archived and is available here.
This is a full re-implementation of game engine entirely in C using SDL library written in 2013-2014. Multiple target platforms are supported: windows, linux and all others that have SDL. All graphics, sound effects and even adlib midi music were preserved to keep the old DOS feel.
Initially this remake was planned as an exclusive for GCW-Zero handheld and was released for it with different music due to copyright concerns:
Some differences with the original game:
- Included all 3rd party level packs available: chris2, funk, nekro, return, ricland, seav, squinky, surprise,
wafn.
- Palette fade in/out effects are dropped
- Menu item 'OPTIONS' is dropped, because there's nothing to tune
- Cursor movement in the menu is not animated
- While in game the level timer is now shown in the status bar
- The score font is different when you pick up bonuses
Downloads
wetspot2-sdl2-win32.zip
- Pre-compiled binary for windows
wetspot2-0.9.zip
- Source code package
Other media:
Wetspot II git page